Cog and Key Build 02-29-2024


Update Log 2/29

  • Rework level design to have better flow and showcase mechanics more clearly
    • Stop key level pass 2, more keys in the future
  • Level design concept that displays fans for future use
  • Pause menu implemented (Escape on Keyboard or Start on Gamepad)
  • Judith 2nd animation pass
    • Changed wallslide to be more accurate rather than dangling
  • Animation and model added for Hunter
  • Fixed various issues within Agent and Hunter class to accommodate for new model
  • More work on Pillbug behind the scenes
  • Camera rework pass 3
  • New button mapping icons
  • Simplified tutorial button visuals to be more clear and not as overwhelming
  • Added test background parallax
    • Assets to be replaced soon
  • Working with artist to get new art
    • Currently in the works (sketches acquired): Boss door, pushable crate, fan
  • Backend work to create a pushable box that doesn't use Unity physics 

Files

Cog+Key Build 2-29.zip 61 MB
79 days ago

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